OverviewThis event offers the process the chance to perform any initialisation that must occur as soon as possible (in the wallclock sense) before beginning a Expensive initialisation processing that must be performed in the run-phase environment should be performed during EVENT_RUN_PLAY. ContextThis event is fired once every time the system is moved into stepping mode, which may be more than once per instantiation. Action
ExampleC++ Source Code (against 1199)
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